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The brainchild of Vincent Ocasla, Magnasanti is the scary outcome of what happens when you try to "beat" SimCity 3000 through years of equations and graph paper drawings: six million residents, no water pollution, no traffic congestion, no crime, all in the package of an unbelievably dense hellscape. Summary: Developed by Colossal Order, Cities: Skylines offers sprawling landscapes and maps with endless sandbox gameplay and new ways to expand your city. You can read the rest of my exploration of the complexity of cities via SimCity here.Īnd as a bonus: another example of using science and mathematics to delve into SimCity is the theory that underlies the creation of the city Magnasanti. Silent Hill 4: The Room, Silent Hill: Homecoming, SimCity Societies. What this means is that for each additional simulated individual in a city, the algorithmic complexity increases by a constant amount. City of Gangsters, Omno, One Must Fall 2097, One Piece: Pirate Warriors 4. It turns out that urban complexity scales linearly with population: Using a small dataset of population sizes and file sizes of some cities constructed in SimCity 3000, I checked to see how complexity scales with population size. Its a sandbox game without missions or a story but it has milestones which unlock if you do certain thing.
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And each file is a city’s complete description, so its file size is, in a rough sense, a measure of its complexity. Cities Skylines is a City management simulation game (much like old school SimCity), in which you build a city from scratch and got to take care of its population by managing crime rate, health care and education level among other things. we can easily use SimCity to measure a city’s Kolmogorov complexity, because we have files for each simulated city in SimCity.