![rygar playthrough rygar playthrough](https://cdn.wikimg.net/strategywiki/images/6/6b/Rygar_NES_screen_Belzar.png)
He doesn’t gain any other methods of attack, as all the other items in the inventory are for reaching certain areas or bolstering his defense. Rygar’s only weapon throughout the entire game is the Diskarmor. This certainly isn’t the first, as there are a number of other similar titles on the NES, like Metroid, Castlevania II, and The Goonies II, but Rygar still stands out thanks to its cool weapon, inventory, a large interconnected nonlinear world, and all that jazz. This was a time where some gamers grew restless of the typical “Go right and kill stuff” formula that many action titles abided by. The core gameplay is what really evolved the name of Rygar towards its status of fame. It was advertised as a sillier, more cartoonish version of the arcade game, even though the actual product is nothing like that. The Japanese subtitle, Hachamecha Daishingeki, translates to “Ridiculous March”. This came to be a problem in the English NES version, where you have both the hero and the villain fundamentally having the same name, just romanized differently. The hero of the Japanese versions is supposed to be unnamed, but he became known as Rygar instead in the English versions. In the arcade game, the final boss was supposed to be named Rygar…but “Rygar” and “Ligar” are spelled the same in Japanese (ライガー) due to the lack of differentiation between “L” and “R” sounds. Incidentally, the story highlights a disconnect between naming conventions between the arcade game and the NES game. So, Rygar has to find and consult the five Indora gods in order to find a way up to the foul sky where Liger’s palace floats. He has to traverse the land in order to reach Liger’s fortress of solitude, which just so happens to be floating in the sky. Rygar is to defeat the villain and open the Door for all of Argool’s creatures to walk through and into a better tomorrow… or something like that. Argool is in trouble, as Liger, the evil lion-headed scourge of the land, has stolen the Door of Peace. The main exception is the basic storyline, which doesn’t matter that much. Gamers would soon realize that almost EVERYTHING is different from the arcade game. Well, it’s nice that the game’s a little easier, but is there anything else that sets it apart from the arcade title? However, Rygar takes a hit, and… oh, what’s that in the upper-right corner of the screen? Why, it’s a life meter! Rygar can take three hits before he folds, according to those little red dots up there. At first, it did not seem too different from its predecessor, what with the opening section being a strict side-scrolling affair and those damn rolling caterpillar thingies still prevalent.
![rygar playthrough rygar playthrough](https://i.ytimg.com/vi/36LUvt8E8iE/hqdefault.jpg)
When the hero of Argool made his debut on the NES, it was an entirely different venue from the arcade game.